Dodanie palety kolorów.
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198
src/main/java/pl/wat/ms4ds/terrain/AltitudeColorMapper.java
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198
src/main/java/pl/wat/ms4ds/terrain/AltitudeColorMapper.java
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package pl.wat.ms4ds.terrain;
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import java.awt.Color;
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import java.util.Arrays;
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public class AltitudeColorMapper {
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// Define the color stops and corresponding normalized values (0.0 to 1.0)
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private static final float[] STOPS = {0.0f, 0.1f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0f};
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private static final Color[] COLORS2 = {
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new Color(0, 0, 64), // Dark Navy Blue
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new Color(0, 64, 204), // Medium Blue
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new Color(51, 204, 51), // Bright Green
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new Color(255, 255, 128),// Yellow
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new Color(228, 96, 0), // Orange
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new Color(96, 0, 0), // Red
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new Color(158, 110, 110),
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new Color(220, 220, 220), // Red
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Color.WHITE // White
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};
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private static final Color[] COLORS = {
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new Color(40, 0, 40),
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// new Color(20, 0, 60),
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new Color(0, 0, 80), // DARK BLUE
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// new Color(0, 0, 160),
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// new Color(0, 0, 200),
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new Color(0, 0, 255), // BLUE
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// new Color(0, 80, 255),
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// new Color(0, 160, 255),
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// new Color(0, 200, 255),
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new Color(0, 255, 255),
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// new Color(0, 255, 200),
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//
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// new Color(0, 255, 160),
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new Color(0, 255, 0), // GREEN
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// new Color(80, 255, 0),
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// new Color(80, 160, 20),
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// new Color(120, 255, 0),
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// new Color(200, 255, 0),
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new Color(255, 255, 0), // YELLOW
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// new Color(255, 200, 0),
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// new Color(255, 120, 0),
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// new Color(255, 60, 0),
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new Color(255, 0, 0), // RED
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// new Color(120, 0, 0),
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new Color(40, 0, 0), // DARK RED
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// new Color(80, 40, 40),
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// new Color(120, 60, 60),
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// new Color(160, 100, 100),
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// new Color(200, 140, 140),
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// new Color(220, 180, 180),
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new Color(255, 215, 215),
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Color.WHITE // White
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};
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/**
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* RGB value representing the color in the default sRGB ColorModel.
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* Bits 24-31 are alpha, 16-23 are red, 8-15 are green, 0-7 are blue.
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* value = ((a & 0xFF) << 24) |
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* ((r & 0xFF) << 16) |
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* ((g & 0xFF) << 8) |
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* ((b & 0xFF) << 0);
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*/
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private static final int[] COLORS_RGB = new int[7];
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// static {
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// Color c = new Color(0x37004E);
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// int v = 0x37004E;
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// int a = 0;
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// int r = 0;
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// int g = 0;
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// int b = 50;
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// int value = ((a & 0xFF) << 24) | ((r & 0xFF) << 16) | ((g & 0xFF) << 8) | ((b & 0xFF) << 0);
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// COLORS_RGB[0] = value;
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// a = 0;
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// r = 0;
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// g = 0;
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// b = 0;
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// value = ((a & 0xFF) << 24) | ((r & 0xFF) << 16) | ((g & 0xFF) << 8) | ((b & 0xFF) << 0);
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// COLORS_RGB[0] = value;
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// }
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private static final Color[] gamaKolorow;
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static {
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Color[] gamaKolorowTemp = new Color[2000];
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int i = 0;
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int r = 40;
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int g = 0;
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int b = 40;
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gamaKolorowTemp[i++] = new Color(r, g, b, 255);
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for (int j = 0; j < 40; j++) {
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// r: 40->0, g:0, b: 40->80
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r--;
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b++;
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gamaKolorowTemp[i++] = new Color(r, g, b, 255);
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}
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for (int j = 0; j < 175; j++) {
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// r: 0, g:0, b: 80->255
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b++;
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gamaKolorowTemp[i++] = new Color(r, g, b, 255);
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}
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for (int j = 0; j < 255; j++) {
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// r: 0, g:1->255, b: 255
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g++;
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gamaKolorowTemp[i++] = new Color(r, g, b, 255);
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}
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for (int j = 0; j < 255; j++) {
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// r: 0, g:255, b: 254->0
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b--;
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gamaKolorowTemp[i++] = new Color(r, g, b, 255);
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}
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for (int j = 0; j < 255; j++) {
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// r: 1->255, g:255, b: 0
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r++;
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gamaKolorowTemp[i++] = new Color(r, g, b, 255);
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}
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for (int j = 0; j < 255; j++) {
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// r: 255, g:254->0, b: 0
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g--;
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gamaKolorowTemp[i++] = new Color(r, g, b, 255);
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}
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for (int j = 0; j < 215; j++) {
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// r: 254->40, g: 0, b: 0
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r--;
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gamaKolorowTemp[i++] = new Color(r, g, b, 255);
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}
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for (int j = 0; j < 215; j++) {
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// r: 41->255, g: 0->215, b: 0->215
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r++;
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g++;
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b++;
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gamaKolorowTemp[i++] = new Color(r, g, b, 255);
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}
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gamaKolorow = Arrays.copyOf(gamaKolorowTemp, i);
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}
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/**
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* Get the color corresponding to a given altitude value within a specified range.
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*
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* @param value The altitude value.
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* @param minValue The minimum possible altitude.
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* @param maxValue The maximum possible altitude.
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* @return The interpolated color.
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*/
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public static Color getColorForAltitude(double value, double minValue, double maxValue) {
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// Normalize the value to a 0.0 to 1.0 range
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double normalizedValue = (value - minValue) / (maxValue - minValue);
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if (normalizedValue <= 0.0) return COLORS[0];
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if (normalizedValue >= 1.0) return COLORS[COLORS.length - 1];
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// Find the correct interval in the color stops array
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int stopIndex = 0;
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while (stopIndex < STOPS.length - 1 && normalizedValue > STOPS[stopIndex + 1]) {
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stopIndex++;
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}
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// Interpolate between the two nearest colors
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float start = STOPS[stopIndex];
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float end = STOPS[stopIndex + 1];
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float range = end - start;
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float fraction = (float) ((normalizedValue - start) / range);
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Color c1 = COLORS[stopIndex];
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Color c2 = COLORS[stopIndex + 1];
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int r = (int) (c1.getRed() + (c2.getRed() - c1.getRed()) * fraction);
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int g = (int) (c1.getGreen() + (c2.getGreen() - c1.getGreen()) * fraction);
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int b = (int) (c1.getBlue() + (c2.getBlue() - c1.getBlue()) * fraction);
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return new Color(r, g, b);
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}
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static void main() {
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Color c = gamaKolorow[0];
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}
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}
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